A Mesh is loaded from file. Mesh shows up with a UV mapped PNG on it and animates well. So far OK.
On machines where FPS falls below 15 FPS I want to switch the mesh material to MeshNormalMaterial.
Below is what I tried to change the Mesh Material at runtime but instead it keeps displaying the original UV mapped PNG as if material had not changed?
mesh.material = new MeshNormalMaterial(); mesh.material.needsUpdate = true;