I am using MeshNormalMaterial for some shading. However, I want to be able to change the colors dynamically (e.g. when a user selects the mesh).
Is there any way to control the colors when using Normal Material?
I am using MeshNormalMaterial for some shading. However, I want to be able to change the colors dynamically (e.g. when a user selects the mesh).
Is there any way to control the colors when using Normal Material?
Hi!
One option is to use hue shift:
The other options involve the using of modifications of shaders too, as there is no out-of-box functionality to achieve the thing you want.
It’s actually not intended that users change the color of MeshNormalMaterial. It just maps normal vectors to RGB colors so it’s more or less a technical material for debugging or post-processing effects.
However, an extensions like the one from @prisoner849 should do the trick.
@Mugen87 - Thanks for the confirmation, I thought as much, but didn’t know if there were some uniforms I could simply change.
@prisoner849 - Thanks for the suggestion. I think for my use case Ill have to make my own custom shader, but an interesting approach regardless, thankyou
You could make a clone of the normal material model, give it a different look and feel, make it match the original in 3d space and then swap them when you mouseover or select.