Hi,
I am creating spritetexture having png image to render but the size of this png image is also getting zoom with 3D model zoom in/out. Png image must not be scale with 3D model zoom in/out. It should be of fixed sized.
Below is the code snippet for rendering spriteTexture :
const numberTexture = new THREE.TextureLoader().load('location.png');
const spriteMaterial = new THREE.SpriteMaterial({
map: numberTexture,
alphaTest: 0.5,
transparent: true,
depthTest: false,
depthWrite: false
});
sprite = new THREE.Sprite(spriteMaterial);
sprite.position.copy( pos );
sprite.scale.x = sprite.scale.y = 32;
scene.add( sprite );
Please help.
Thanks
Avinash