I having some issues on creating sprites and having them always being shown on VR mode (using just regular sprite position or using the orthographic camera added to the scene technique.
I have created a proof of concept modifying the “webgl_sprites” example to have xr enabled and use the VRButton to get into immersive-vr, but it does a weird thing on enter (like a super zoom) and the scene renders completely black.
Is it about the new stereo camera being positioned somewhere else when entering vr?
How is this supposed to work? isn’t
renderer.xr.setReferenceSpaceType( 'local' ) telling the renderer to keep the original camera positioning and viewing direction?
Thanks in advance!