Hi,
I having some issues on creating sprites and having them always being shown on VR mode (using just regular sprite position or using the orthographic camera added to the scene technique.
I have created a proof of concept modifying the “webgl_sprites” example to have xr enabled and use the VRButton to get into immersive-vr, but it does a weird thing on enter (like a super zoom) and the scene renders completely black.
Original: https://threejs.org/examples/webgl_sprites.html
VR Fork: https://codesandbox.io/s/threejs-webgl-sprites-xr-979me
Is it about the new stereo camera being positioned somewhere else when entering vr?
How is this supposed to work? isn’t renderer.xr.setReferenceSpaceType( 'local' )
telling the renderer to keep the original camera positioning and viewing direction?
Thanks in advance!