Hey, Im having a few Sprites in my scene. All have sizeAttenuation = false, so all sprites stay the same size when zooming.
I noticed that when resizing the canvas vertically, everything in the scene is getting scaled down to fit in the camera, also the Sprites. Is there a way to keep my sprites the same size even when resizing down the canvas?
I read that Points (PointsMaterial) are scaled in pixel sizes, but same thing is happening. They are also scaled down when resizing the canvas?
Any help is appreaciated