Can anyone tell me how can I split a 3D model into two parts using threejs without losing its texture.
Or Slice a part of the 3D model into a separate mesh.
Please suggest a workflow.
It is not going to be a simple task.
- GUI for a rectangle or box
- Detect & find intersection of line segment and rectangle.
- Detect & find intersection of line segment and triangle.
- Find uv coords of intersection points.
- Re-face or create new faces in the intersection zones.
- Obj exporter.
3JS has some tools that can assist you, but I would stay away from them.