I’m trying to load this fbx to three-js using FBXLoader but some of the textures doesn’t get loaded.
Looks like they are not mapped to any material but when opening the original model on windows Mixed Reality Viewer I can see the model like the 3D artist intended:
This is how the item looks in real life:
The only image I can see on the network tab is t_TCIN_diffuse.png witch is mapped to map material but the other 3 doesn’t get any request.
Here is the same asset on sketchfab witch is also mapping all of the textures to the materials.
As you can see, on my viewer the only image that get’s loaded is this one: https://vqa.hexa3d.io/models/fbx1/t_TCIN_diffuse.png
I also have the other textures here: https://vqa.hexa3d.io/models/fbx1/t_TCIN_ao.png https://vqa.hexa3d.io/models/fbx1/t_TCIN_metal.png https://vqa.hexa3d.io/models/fbx1/t_TCIN_rough.png
And you cannot see any 404 response status.
Is there any difference between loading the fbx locally and serving it from a CDN?
This is the location of my fbx file: https://vqa.hexa3d.io/models/fbx1/5145857384539321.fbx
Witch is the same location as all of the other textures, including the one that does get’s loaded.
Well, unfortunately I can’t really help you further without seeing your code. Can you create a simple live example that demonstrates the problem? Codesandbox.io is the easiest when you need to include and load files.