I am currently exporting a model and clothing separately in the gltf format from blender. I have painted skin weights on the clothing items in blender and they track well when the character is animated in blender. When I import the clothing items into threejs, they are imported as meshes vice skinnedmeshes and the skin weights and skin arrays are all 0. Is this because the gltf loader isn’t recognizing the clothing pieces as skinnedmeshes?
My questions are: How do I ensure that the skin weight data stays with the clothing items even if there isn’t an armature associated with the clothing on import? If I can get the skin weight/indices data to be retained, how do I ensure that the skin weights are associated with the correct armature (I will only ever have one armature in the scene)
I can provide an example of the model later this afternoon if that would be helpful. Thanks!