I have a plane, this plane could be in any orientation/angle, I know the planes normal and centre. I also have several points (3D) that are on that plane.
I am looking for a way to transpose my 3D points and get the equivlant 2D points on that plane?
I found the following link, which seems logical…
I often go about things in one way before finding out theres a neater solution using some of threes methods so i thought id ask if anyone suggest a neater way?
Have a look at this forum thread:
That was of great help thanks