[SOLVED] Is there anything in three to simplify projecting a 3d point on a plane and getting the 2d equivilant

I have a plane, this plane could be in any orientation/angle, I know the planes normal and centre. I also have several points (3D) that are on that plane.

I am looking for a way to transpose my 3D points and get the equivlant 2D points on that plane?

I found the following link, which seems logical…

I often go about things in one way before finding out theres a neater solution using some of threes methods so i thought id ask if anyone suggest a neater way?

Have a look at this forum thread:


That was of great help thanks

You’re welcome :slight_smile: :beers: