I want to prevent that when I zoom the arrows won’t be “inside” the box. Also, if it could be possible to have the arrows at the lower left corner of the object.
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js';
const boxGeometry = new THREE.BoxGeometry(5, 5, 5);
const theeBoxMaterial = new THREE.MeshBasicMaterial({ color: 0x00FF00 });
const theeBox = new THREE.Mesh(boxGeometry, theeBoxMaterial);
const renderer = new THREE.WebGLRenderer();
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const gridHelper = new THREE.GridHelper(30);
scene.add(gridHelper);
scene.add(theeBox);
const orbitControls = new OrbitControls(camera, renderer.domElement);
const transformControls = new TransformControls(camera, renderer.domElement);
transformControls.attach(theeBox);
transformControls.setMode('translate')
const gizmo = transformControls._gizmo.gizmo;
[83, 86, 89, 91, 92, 93, 94].forEach(axis => {
// const obj = gizmo.translate.getObjectByName(axis);
const obj = gizmo.translate.getObjectById(axis);
obj.visible = false;
obj.layers.disable(0);
});
scene.add(transformControls);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.set(50, 30, 20);
camera.lookAt(0, 0, 0);
let isDragging = false;
transformControls.addEventListener('dragging-changed', function (event) {
orbitControls.enabled = !event.value;
isDragging = event.value;
});
function animateTheeBox() {
if (!isDragging && !orbitControls.enabled) {
rayCasters.setFromCamera(mousePos, camera);
const intersect = rayCasters.intersectObjects([theeBox]);
if (intersect.length === 0) {
const moveSpeed = 0.1;
camera.position.x += (mousePos.x - 0.5) * moveSpeed;
camera.position.y += (mousePos.y - 0.5) * moveSpeed;
camera.lookAt(0, 0, 0);
}
}
renderer.render(scene, camera);
}
renderer.setAnimationLoop(animateTheeBox);
window.addEventListener('resize', function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
This is Minimal Reproducing Code.