I’m trying to implement a cube that rotates as my camera rotates. If you ever used 3dsMax or Maya you can see what i’m talking about (I’m not trying to do something as complicated though ).
What i have now is a line of code that copies the camera rotation into the cube :
this.Cube.rotation.copy(this.Camera.rotation) ; .
It’s clearly not the way to do it (because it’s behaving very weirdly), so my question is : does anyone have any idea or leads on how to make it work ?
I found a research that explains the cube view of Autodesk if anyone is interested : https://d2f99xq7vri1nk.cloudfront.net/legacy_app_files/pdf/p17-khan.pdf