Small physics based game I made. Has a gravity and elastic collision model.
Not sure how fun the game will actually be. To get a feel for it, I would wait until the balls get close to the cannon.
Goal is to change the direction of the oncoming balls to move away from the shooter.
A ball can leave the range of the shooter, it will keep rolling until the game is lost.
The balls momentum keep increasing as you level up.
If the bonus ball is hit, the groups momentum lowers.
Tips.
Wait until the balls are close the shooter, you only want to hit them head on.
I played it for a few mins I also played it before reading the instructions (my fault) and thought I had to hit the glowing ball to win.
The guide line makes it a little too tricky, it would be nice to have one which shows the trajectory of the missile in a curve. (or maybe that’s the point of the challenge). Pretty cool though! The game seemed to break after losing once though. And I lost as one of the balls must’ve moved past the losing line off screen somewhere.