Setting rotation on orthographic camera

Hello, I’m trying to setup up a camera like in Monument Valley.
Here is the code.

 <Canvas orthographic camera={{ position: [22, 24, -18], rotation: [35.264, -45, 0], zoom: 40}}

But on render it seems like the camera ignored the rotation?

rotation: Euler {_x: -2.214297435588181, _y: 0.632748835002183, _z: 2.4739126686721886, _order: "XYZ", _onChangeCallback: ƒ}

is this normal? am I doing something wrong?

Are you using a third-party library? The snippet you have shared is no plain three.js code.

I’m using react-three-fiber in Next.js.