AH! you’re are making labels! You can do in 3d and 2d. Typically these are done in 2d and matched to the screen cause 2D is MUuuuuch better at Text support and sharpness
https://threejs.org/examples/css2d_label.html
Hey, Im currently in need of multiple simple text labels in my WebGL rendered scene. I’ve gone through this topic probably two years ago already and it seems not much has changed from there.
I found a few techniques.
Either you could create a Canvas, draw some text on it, make a Texture from Canvas, make a Sprite from the Texture and use it in the scene.
This approach seems to be pretty performance heavy for me, because I need to update the label value constantly.
Or you could make a HTM…
https://threejs.org/docs/#examples/en/renderers/CSS2DRenderer.setSize
If you dont get it tonight I will look at it untill someone else does later tonight