this is my code
function (gltf) {
model = gltf.scene;
// model.scale.set(0.3, 0.3, 0.3);
// model.scale.set(0.03, 0.03, 0.03);
//모델 크기 계산
const bbox = new window.THREE.Box3().setFromObject(model);
const modelSize = new window.THREE.Vector3();
bbox.getSize(modelSize);
const scale = Math.max(
GltfRef.current.clientWidth / modelSize.x,
GltfRef.current.clientHeight / modelSize.y
);
// model.scale.set(scale, scale, scale);
console.log(
"Scaled Model Size:",
scale
);
i try to cal scale but…
its default scale(1,1,1) althought i didnt set the model scale
so, that scale size render too big model
thanks to read