I have a model with two uv maps created, the first one should be used for color normal and specular while the second one used for alpha map, I can’t figure out how to set the different uv maps. I read that from three 0.152 up to 4 uv maps are supported but I don’t know how to tell the material field of the alpha map to use the other uv. Thanks a lot for the help
mjurczyk
2
Texture.channel may be what you’re looking for ![]()
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