Select faces within radius

buffergeometry
#1

Hi, community!
Recently I’ve visited three.slack.com and had helped a guy (@ma-ee-ku) with the question I was thinking some time ago on too.
I’ve just brought the idea and realization of the algorithm, the rest of the pen is from him :slight_smile:

Mousedown + mousemove = painting of the faces, touched by the circle. Arrow up, down = increase/decrease the radius, Enter = all faces reset to white.

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Recolor specific parts on a buffergeomety
#2

This is a great example to insert it into the construction base, to change it.


So what could the 3D result be in the other scene?

#3

In which part of the cunstruction base you would like to apply it? :slight_smile:

#4

It doesn’t really matter, because you have two. In the other part you can do additional things.:hammer::triangular_ruler::straight_ruler::pushpin:

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