Seeing Unintended Mesh Boundaries

Group 1

I have an arrow with baked textures in a round shape. However, it doesn’t appear as smooth as it should in Blender.

What could be the issue, and how can I resolve it?

can you try mesh.material.flatShading = true?

Oh, I appriciate your response. However, I am using MeshBasicMaterial, and I don’t see the property to enable flat shading…

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Ohh! Ok perhaps its the reverse problem… can you try using MeshStandardMaterial, or MeshPhongMaterial? MeshBasicMaterial is flat shaded by default… (if you only see black with MeshStandardMaterial then you may need to add a light to the scene?)

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