Hi all, sorry for the lackness of details because I can hardly provide any.
I create a 3d scene with MeshBasicMaterial, there are about 30 meshes and 15 texture images in the scene.
There is a very occasionally bug that some of the mesh appear to be all white, while others are normal.
Since this bug rarely happens, I have never been able to reproduce it myself. And no error logs were recorded.
Do you have any idea from which aspect I may try to reproduce or solve it?