I made a model in a Blender and decided to bake texture because I need a special effect of the lights. After baking and exporting, my model has lines of its own. I try to fix lines with minFilter but no luck.
First solution - increase texture size.
Second solution - increase UV percision to 6 digits like 0.006857
Third solution add texture padding in blender.
Fourth solution use phoshop texture filling by content.
Fifth solution: your uv splited by triangles. Need merge triangles .Then you can use small texture
I do not know how to use 3ds max, I added space in blender but I still have seams.
and I am not good at uv mapping so i use “smart uv project”. Do you know some trick to fix this in three.js?
i use UVPackmaster 3 - Blender Market and it’s a thousand times better than smart unwrap. it also warns you if it detects overlap and otherwise fixes it by packing texture islands.