Can somebody tell me what I’m doing wrong?
The scene stays black
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>3D Object Visualization</title>
<style>
#container {
width: 100%;
height: 500px;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Creating scene
const scene = new THREE.Scene();
//Field of view, Ratio, Clipping plane (how much is visible)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
// Renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Creating the object
// const geometry = new THREE.ConeGeometry(5, 20, 32);
// const material = new THREE.MeshBasicMaterial({ color: 0xffff00 });
// var cone = new THREE.ObjectLoader();
// scene.add(cone);
const loader = new THREE.STLLoader();
loader.load('Schoep.glb', function (geometry) {
const material = new THREE.MeshBasicMaterial({ color: 0xffff00 });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
});
camera.position.z = 20;
function animate() {
// The "setInterval" (FPS based on screen)
requestAnimationFrame(animate);
cone.rotation.x += 0.01;
cone.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>