Hi i’m working on a basic animation tool where a mesh is animated in a scene with a video texture running as a background
I’ve created an export function that is meant to render the animated scene at a certain rate and store each rendered frame as a base64 image but the renderer seems to ignore my attempts to move the video and animations to a set time during the export loop the background video remains stuck in the first frame and the object is not animated at all. Im trying to export at a frame rate of the user’s choice.
when I play the scene with the normal render functions everything works fine.
in the page that i create and load the base64 images exported the scene always shows the background video at frame 0
can it be that video.currentTime or video.play are assyncronous?
Any help would be great thanks