I have a material which should have a video playing on it and the video must be controlled (able to change current time).
Initially, I used
VideoTexture and it works fine as long as the video is uncontrolled. I simply call
video.play() and the video starts playing on the material. However, when continuously setting the
currentTime manually problems arise. The video doesn’t seek instantly, and continuously changing
currentTime causes it to seek without displaying any new frames. This is a problem with html5 video and not three.js.
Is there a more efficient way of achieving my desired result?