Rotate Three.Proton Particle

Hey guys,

I am working on a particle system using Three.Proton, it seems pretty nice for what I am trying to do. I have been having issues finding any documentation for it short of the github. I’ve found several examples that work with the .Rotate function but am struggling to get a simple single image in my particle system to rotate at all. My particle system has several emitters and one of them is just a single image that I would like to have randomly canted.

        this.missEmitter02.rate = new Proton.Rate(new Proton.Span(1, 2), 1);
        this.missEmitter02.addInitialize(new Proton.Body(this.CreateSprite("FAIL")));
        this.missEmitter02.addInitialize(new Proton.Mass(10));
        this.missEmitter02.addInitialize(new Proton.Life(1));

        this.missEmitter02.addBehaviour(new Proton.Alpha(1, 0));

        var scale = new Proton.Scale(1.25, .7);

        //var rot = new Proton.Rotate("random", "random");
        var rotation = new Proton.Rotate(50,50);

        //this.missEmitter02.addBehaviour(new Proton.Rotate('random', 'random'));
        //this.missEmitter02.addBehaviour(new Proton.Rotate());
        // WORD

I have tried those things to rotate but nothing has moved it so far.

Also not sure if this is worth mentioning but if you are wondering where the emit call is, I handle that on tap since I have this appear where the player taps.

      this.missEmitters.forEach(element => {
        element.p.x = pos.x;
        element.p.y = pos.y;


Thanks guys!