Rotate Globe using lang/lat values with extra option

Hello great community of threejs!
This is my first Topic, sorry if I missed any rules.
I’m currently following this TOPIC.

It works on my end, but then I adjust the camera position to be.

camera.position.set(0, 100, 280);

but now it shows a wrong rotation to the screen. how can i make the rotation to be slightly a few deg to the top?
I’m not familiar with threejs nor math :smiley:

thank you

There are many discussions about this topic on this forum.
This is one example i created where you can pass the lat lon as decimal values. So if you want extra, you can add some number to the values.

1 Like

That’s a cool example. :+1:

But, judging by its sky dome background, you’re not rotating the globe, but orbiting the camera instead when easing to one of the predefined locations.

Doh!, I always miss some detail when offering a solution.