Hi. I’m going to create showroom alike showroom.littleworkshop.fr . But I don’t know how to create first person controller with cursor drag. I tried to use PointerLock controller but it has 2 main drawbacks:
It disables cursor
It only moves on mousemove event
Problem with OrbitControls is that it only moves camera around object. But I need to turn camera itself on its own axis that provides the user first person experience.
My purpose is to create controller so that user can move camera on mouse drag.
I have no idea how to do that. Can anybody help me to achieve this?
The idea is to produce a small gap between the camera and OrbitControls.target. In the example, the OrbitControls.target is at the origin but the camera has a position of (0, 0, 0.01).
I used controls from example like you said.
But it doesn’t seems what I expected.
Camera only rotates around 3d model.
Can you help me to fix the issue?