Here’s the scenario. I have a camera that I’m rotating using trackball controls around the object. I want to rotate a secondary camera (also rotating around the object) to the same orientation as the first camera. The issue is that camera 2 has a different orbit that camera 1.
How would I go about apply the same rotation to camera2? I did try having a pivot point using a group and that works except that Camera 2, in some scenarios, can change the orientation of Camera 1 which results in some wonky / incorrect orientations.