Hi there,
I’m trying to rotate a clock hand around a face, but having trouble setting its pivot point. As the clock is pivoted and is off z-axis its proving to be quite diffficult!
Any help would be greatly appreciated.
Hi there,
I’m trying to rotate a clock hand around a face, but having trouble setting its pivot point. As the clock is pivoted and is off z-axis its proving to be quite diffficult!
Any help would be greatly appreciated.
You should do this in your 3D modelling software. Usually you can set the origin of any object, which means that any transformation ( translation, rotation, scale ) will be applied from this manually set point. Here is a tutorial on how to do it in Blender : https://www.youtube.com/watch?v=q_SiM8PIXtI
Ideally the handle’s origin would be positioned at its root, and it should have a parent whose origin is at the centre of the clock. Then you would only have to set the rotation on one axis : handle.rotation.z += 0.001