Reverse Engineering Perspective Camera

Hi everyone,

is it possible to reverse engineering the current positions when OrbitControls changes to set the current Look as initial Look ?

See the Example Pictures

Thanks everyone ….

Do you mean:

// Saving
const savedPosition = camera.getWorldPosition(new Vector3());
const savedTarget =;

// Retrieving

If you’re using controls - you can forget about modifying camera rotation / quaternion / lookAt - you can only modify target on controls.

1 Like