OrbitControls is inverting the x and y axis


I have a wired issue when using OrbitControls.

For some reason when it OrbitControls is enabled the x an y-axis is inverted what I mean by that if I move the camera to the right with 1 unit and I have a plane in the center of the scene the plane is rotated like the camera is on the left.

I don’t understand why?

Thank you.