Replicating example from alteredqualia with threejs

Been trying to replicate similar environement from this example (Rotating lights) in Three JS.

Heres what i implemented so far with THREE.

In the alterdqualia example, i can see that plane material is PhongMaterial. I was able to use Standardmaterial and its roughness props to acheieve similar look. But when i compare both examples next to each other. My plane texture looks very different. I would like to achieve similar plane surface with same reflection.


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This example might help you.

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