Been trying to replicate similar environement from this example (Rotating lights) in Three JS.
Heres what i implemented so far with THREE.
In the alterdqualia example, i can see that plane material is PhongMaterial. I was able to use Standardmaterial and its roughness props to acheieve similar look. But when i compare both examples next to each other. My plane texture looks very different. I would like to achieve similar plane surface with same reflection.