Rendering using all resources of GPU

:+1:

Oh, I was under the impression you were doing cloning. Do you know if the identical subobjects of the FBX are sharing geometry or have duplicated geometry? Especially if they have duplicated geometry, but anyway, you may want to remove all but one and draw them with instancing instead.

I tried the three.js devtools, but it did not show the objects.

Ah, that one was nice. Mmm…