Rendering buffergeometry differently in three 0.113.0 (data is the same)

I’m not sure but the problem could be related to same issue we’ve lately discussed in WebGL: INVALID_ENUM: bufferData: invalid usage with model from external source. If the imported data are three.js entities (Mesh, BufferGeometry etc.) created with a separate copy of the three.js library, the engine will have problems to process these data.

Can you please describe in more detail how the data are imported from the npm module?