Render Pass (Effect Composer) disables physicallyCorrectLights

After adding the code below all the colors look different:

composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));

Seems like post-processing disables the physicallyCorrectLights. Is there any way I can use post-processing (I want to add depth blur) and keep the nice colors?


Solved it by using gammaCorrectionPass. Now the colors look fine again.

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