Render different mesh in same same scene with different camera?

I want make a VR 3d movie player.
VR scene use array camera.
and I want a plane in the same scene has different apperence in two different camera
can i get the cameraArray index in material vertex shader and change the apperence depends on camera index?
could shader material help?

oh I got it , I can make a pair of glasses.
here is a demo
have tested in PC oculus quest with oculus link.