Remove "faded" edges from THREE.BasicShadowMap

See screenshot below. I’m using the THREE.BasicShadowMap algorithm for my shadows. The shadows appear to have “faded” edges. How can I remove the “faded” edges and make the shadow a solid color?

I’m using three.webgpu.js v176, in Chrome v136.

i’m actually not sure how you even get that fade effect, since I dont get it when i use basicshadowmap.

maybe you have some extra custom config in your code. Try commenting things out.