I am trying to map a video to a partial hemisphere.
FULL HEMISPHERE
const geo = new THREE.SphereGeometry(
10,
32,16,
0,Math.PI
);
geo.rotateY(Math.PI);
If I map a video to a perfect (180’) hemisphere it works fine:
PARTIAL HEMISPHERE
const geo = new THREE.SphereGeometry(
10,
32,16,
0,Math.PI*2,
0,((Math.PI/2)*0.8)
);
geo.rotateX(-Math.PI/2);
If I create a partial hemisphere (less that 180’) that requires thetaStart and thetaEnd of the sphere Geometry, the video is now mapping radially:
Is there an easy way to fix this?

