Reflector clipping issue?


So I’m trying to create a mirror in a 3D scene and I’m getting weird clipping-like issues.

See the video for how it looks. Weird thing is, even in the original position, the PlaneGeometry used is not inside the wall. But if I bring it just a bit more forward, the clipping is gone…but now it’s weird cause it looks as if the mirror is hovering away from the wall.

How can I fix this?

Thanks in advance!

Does the glitch also appear if you don’t add the room model to your scene?

Sort of.

I assume it’s the same phenomenon here?