Hello!
So I’m trying to create a mirror in a 3D scene and I’m getting weird clipping-like issues.
See the video for how it looks. Weird thing is, even in the original position, the PlaneGeometry used is not inside the wall. But if I bring it just a bit more forward, the clipping is gone…but now it’s weird cause it looks as if the mirror is hovering away from the wall.
How can I fix this?
Thanks in advance!