Hi there,
i am trying to visualize different glass surfaces. Right now my approach is to use MSM with transparency plus a blueish tint. for the edges i use a seperate mesh that fakes the edge color we have with thick glass. and for the pattern i use a plane behind the glass mesh with bump map.
I know, good that i declared which is real and which not ![]()
What are better ways to get this look? i know there is MeshtransmissionMaterial but its not that cheap same with MPM..
I want a good balance between looks and performance. Any hint helps!
Edit: this is what i mean with the edge color:


