Hello, three.js through the method of ray emitter object intersectObjects can return all ray object rotation, the parameter of the method is composed of an array of Object3D objects, said the selection range of ray object, usually selected will return in the form of an array, the returned data structure is [{distance, point, face faceIndex, indices, object}, {distance, point, face, faceIndex, indices, object}],… Have a detailed analysis of these parameters reference?
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