Question regarding cubeCamera results on materials


I´m setting up a cubecamera → adding its update-results to an meshlambert material and it works just fine → aka I can see the reflected surroundings on my object.

I do same same on an meshstandardmaterial → and I don´t even see that an env-map is applied?

Can that be? Am I missing something?

Do you mind showing with a live example what you are doing?

Also notice that the usage of a a dynamic cube camera with a PBR material does not produce physically correct results right now since there is usually no PMREM preprocessing. As a workaround, use MeshPhongMaterial.