Proper preloading and assets access

Hi everyone, i’m trying figure out how to preload and work with assets properly. After some research the picture in my head looks like this:

  • use LoadingManager to keep track of loading process
  • use appropriate loaders to load assets
  • instanciate scene when everything is loaded

but i have no idea how to access loaded textures, models etc. All examples I managed to find look like SomeLoader.load(‘asset_name’, (loadedAsset)=> {…}). Could anyone provide a link to a project with something like this implemented or any examples?