Experimented using the THREE.IK library with a rat skeleton for procedural animations β also had fun implementing a collider for the camera, so that the rat is always in view when there is an obstructing object.
Demo here, WASD + pointer lock ![:slight_smile: :slight_smile:](https://emoji.discourse-cdn.com/twitter/slight_smile.png?v=9)
https://codercat.tk/procedural-ik-crawler/!
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Oh, wow! I think this is the first time Iβve seen IK in Three.js before. Nice work!
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Itβs awesome!
Can you publish source code address? I want to konw how itβs written:)
thanks @marquizzo!
@Sayid1 here is the source code ![:slight_smile: :slight_smile:](https://emoji.discourse-cdn.com/twitter/slight_smile.png?v=9)
you can also check out this library three.ik , which is what I used to define the IK chains