For dynamic reasons i like to place a billboard like plane inside a stereoscopic panorama.
But the stereo effect breaks.
Seems like the panorams are in different focus distance than the plane.
If you hard enough try you can focus the big door at the end of the abbey.
Or focus the monk texture on the plane just in front of the door, but both together just dont fit.
The scene got a PerspectiveCamera and two spheres on layer 1 and 2 for drawn seperate on left and right eye.
I guess that this comes from mismatching focus of WebGL camera and panoramas.
What is a comfortable focus distance to look at in stereo panoramas ?
How can i achieve to match the focus of the WebGL camera ?