Hello
How to place information icons inside the 360 panroma image using three.js I am sharing my source code please any one tell how to place icons inside the image
body{
margin: 0;
}
canvas{
width: 100%;
height: 100%
}
h1
{
align-content: center;
z-index: 1;
}
</head>
<body>
<script>
var manualControl = false;
var longitude = 0;
var latitude = 0;
var savedX;
var savedY;
var savedLongitude;
var savedLatitude;
// panoramas background
var panoramasArray = ["Home.jpg","kit.jpg"];
var panoramaNumber = Math.floor(Math.random()*panoramasArray.length);
// setting up the renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// creating a new scene
var scene = new THREE.Scene();
// adding a camera
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000);
camera.target = new THREE.Vector3(0, 0, 0);
// creation of a big sphere geometry
var sphere = new THREE.SphereGeometry(600, 100, 40);
sphere.applyMatrix(new THREE.Matrix4().makeScale(-1, 1, 1));
// creation of the sphere material
var sphereMaterial = new THREE.MeshBasicMaterial();
sphereMaterial.map = THREE.ImageUtils.loadTexture(panoramasArray[panoramaNumber])
// geometry + material = mesh (actual object)
var sphereMesh = new THREE.Mesh(sphere, sphereMaterial);
scene.add(sphereMesh);
// listeners
document.addEventListener("mousedown", onDocumentMouseDown, false);
document.addEventListener("mousemove", onDocumentMouseMove, false);
document.addEventListener("mouseup", onDocumentMouseUp, false);
render();
function render(){
requestAnimationFrame(render);
if(!manualControl){
longitude += 0.1;
}
// limiting latitude from -85 to 85 (cannot point to the sky or under your feet)
latitude = Math.max(-85, Math.min(85, latitude));
// moving the camera according to current latitude (vertical movement) and longitude (horizontal movement)
camera.target.x = 500 * Math.sin(THREE.Math.degToRad(90 - latitude)) * Math.cos(THREE.Math.degToRad(longitude));
camera.target.y = 500 * Math.cos(THREE.Math.degToRad(90 - latitude));
camera.target.z = 500 * Math.sin(THREE.Math.degToRad(90 - latitude)) * Math.sin(THREE.Math.degToRad(longitude));
camera.lookAt(camera.target);
// calling again render function
renderer.render(scene, camera);
}
// when the mouse is pressed, we switch to manual control and save current coordinates
function onDocumentMouseDown(event){
event.preventDefault();
manualControl = true;
savedX = event.clientX;
savedY = event.clientY;
savedLongitude = longitude;
savedLatitude = latitude;
}
// when the mouse moves, if in manual contro we adjust coordinates
function onDocumentMouseMove(event){
if(manualControl){
longitude = (savedX - event.clientX) * 0.1 + savedLongitude;
latitude = (event.clientY - savedY) * 0.1 + savedLatitude;
}
}
// when the mouse is released, we turn manual control off
function onDocumentMouseUp(event){
manualControl = false;
}
// pressing a key (actually releasing it) changes the texture map
document.onkeyup = function(event){
panoramaNumber = (panoramaNumber + 1) % panoramasArray.length
sphereMaterial.map = THREE.ImageUtils.loadTexture(panoramasArray[panoramaNumber])
}
</script>
</body>
Thanks in advance