Hello.
I need to use color of the vertices in the buffer geometry and switch back to the material color. I set material color(hex from Three.Color) and vertices’ colors(r.g.b float from Three.Color) they are the same and there is a difference(pic 1 - material color, pic 2 - vertices’ color).
Vertices’ color always give a darker shade.
Could anyone explain to me why there is such a difference in color shades between these two methods and how to fix it?