When upgrading from v149 to v150, I get the following error; my code has no WebGL custom code, and it works without warnings or errors with v149

I did not open an issue since I’m not fluent in WebGL, and it’s not obvious to me how to create a minimal reproducible example; I wonder if someone else is having similar issues

```
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false
Program Info Log: Vertex shader is not compiled.
VERTEX
ERROR: 0:165: 'textureLod' : no matching overloaded function found
ERROR: 0:165: 'textureLod' : no matching overloaded function found
ERROR: 0:166: 'textureLod' : no matching overloaded function found
ERROR: 0:166: 'textureLod' : no matching overloaded function found
ERROR: 0:165: 'return' : function return is not matching type:
ERROR: 0:169: 'textureSize' : no matching overloaded function found
ERROR: 0:170: 'textureSize' : no matching overloaded function found
ERROR: 0:173: 'textureSize' : no matching overloaded function found
160: vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
161: vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
162: vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
163:
164: vec2 lodFudge = pow( 1.95, lod ) / fullSize;
> 165: return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
166: g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
167: }
168: vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
169: vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
170: vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
171: vec2 fLodSizeInv = 1.0 / fLodSize;
FRAGMENT
ERROR: 0:135: 'textureLod' : no matching overloaded function found
ERROR: 0:135: 'textureLod' : no matching overloaded function found
ERROR: 0:136: 'textureLod' : no matching overloaded function found
ERROR: 0:136: 'textureLod' : no matching overloaded function found
ERROR: 0:135: 'return' : function return is not matching type:
ERROR: 0:139: 'textureSize' : no matching overloaded function found
ERROR: 0:140: 'textureSize' : no matching overloaded function found
ERROR: 0:143: 'textureSize' : no matching overloaded function found
130: vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
131: vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
132: vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
133:
134: vec2 lodFudge = pow( 1.95, lod ) / fullSize;
> 135: return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
136: g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
137: }
138: vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
139: vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
140: vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
141: vec2 fLodSizeInv = 1.0 / fLodSize;
```

thanks,

Francesco