Hello,
I’m trying to port this example (three.js examples) to vite.js.
At this point we are doing this because we later want to deal with other glb/gltf models and control them in interactive art situations.
My main.js file is like that:
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
init();
function init() {
let mixer;
const clock = new THREE.Clock();
const container = document.createElement( 'div' );
document.body.appendChild( container );
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20 );
camera.position.set( - 1.8, 0.8, 3 );
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
container.appendChild( renderer.domElement );
const ktx2Loader = new KTX2Loader()
.setTranscoderPath( 'three/examples/jsm/libs/basis/' )
.detectSupport( renderer );
new GLTFLoader()
.setKTX2Loader( ktx2Loader )
.setMeshoptDecoder( MeshoptDecoder )
.load( './models/facecap.glb', ( gltf ) => {
const mesh = gltf.scene.children[ 0 ];
scene.add( mesh );
mixer = new THREE.AnimationMixer( mesh );
mixer.clipAction( gltf.animations[ 0 ] ).play();
// GUI
const head = mesh.getObjectByName( 'mesh_2' );
const influences = head.morphTargetInfluences;
const gui = new GUI();
gui.close();
for ( const [ key, value ] of Object.entries( head.morphTargetDictionary ) ) {
gui.add( influences, value, 0, 1, 0.01 )
.name( key.replace( 'blendShape1.', '' ) )
.listen();
}
} );
const environment = new RoomEnvironment( renderer );
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene.background = new THREE.Color( 0x666666 );
scene.environment = pmremGenerator.fromScene( environment ).texture;
const controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.minDistance = 2.5;
controls.maxDistance = 5;
controls.minAzimuthAngle = - Math.PI / 2;
controls.maxAzimuthAngle = Math.PI / 2;
controls.maxPolarAngle = Math.PI / 1.8;
controls.target.set( 0, 0.15, - 0.2 );
const stats = new Stats();
container.appendChild( stats.dom );
renderer.setAnimationLoop( () => {
const delta = clock.getDelta();
if ( mixer ) {
mixer.update( delta );
}
renderer.render( scene, camera );
controls.update();
stats.update();
} );
window.addEventListener( 'resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
} );
}
When I run the server (npm run dev
) I get this error in the console: Uncaught SyntaxError: Unexpected identifier ‘html’
I’m trying to understand what’s wrong, but so far I have no success…
Any clues?