Hi all, I would like to know if THREE.Points supports Stretch Billboard like Unity?
I am rendering Rain and Explosion VFX for my project. I want my particles scale horizontally / vertically / with specific angle, instead of scale up entirely.
However, all my particle are Square / Circle. Do THREE.Points supports different shape of particles or Stretch Billboard render mode?
It seems that my question is similar to this. I was also wondering if points can be non-square.
The answer, according to the following question, is NO. The work around should be scale the point to a big-enough square, and then use UV and discard in the shader, to achieve the horizontal scaling.