I want to make one wedding card with photorealistic quality.
Just like that.
As you can see from this, the paper and rose-golden text is very realistic.
I want make this image like that.
This wedding-card will be on one wooden table(also realistic).
Your question is way too unspecific and broad… Could you please narrow it down and let us know what level you are at as far as WebGL and three.js goes?
I doubt blender would help you, as I doubt you’d need any complex geometry.
The effects could be composed with MeshStandardMaterial or MeshPhysicalMaterial and the right bump, reflection and texture maps based on the image above. It’s just needs a lot of tweaking to get the look right.
I recommend checking out examples of using MeshPhysicalMaterial with textures, and seeing if you can make small modifications. You may, for example, apply the image of your card as map (diffuse map) and search for other maps (normals map etc) that give a paper effect. And also play with material roughness etc. The table can be another plane and use a wood texture.
I had a go at this to see if it was possible.
I found using two layers with different materials was easier, and having an alpha mask in the top layer with the shiny lettering underneath seems to be a good approach.
I think you should use a higher resolution texture, bump and rough map for a better quality result.
Also note I ended up using the rough map as an alpha map instead.
It’s not perfect, but it should give you a starting point:
No problem, I like experimenting with materials. With something like this you just need to spend time trying out new values and altering the textures.
If you can improve this, please post a screengrab.
Also, check the spelling of Fitzwilliam - i’m pretty sure it has 2 L’s